![]() ![]() ![]() New abilities are provided gradually, so it's a while before you'll be putting up partitions and doing the fanciest things. That's no bad thing.Īs you progress, too, there's genuine depth on offer. The lack of criticism and challenge is welcome, you simply do the best you can and everyone's very nice. Even as we fiddled with room layouts and compared rugs, the score chasing gamer in us was saying "why bother", only to be told to pipe down and chill out. Much like the core game, though, it's the atmosphere and sunny optimism of the experience that provides motivation to make the best darn spaces possible. So this isn't a game where you win or lose, as such, you just have a nice time that's Animal Crossing for you. Ultimately, even with our iffy sense of style, we had thoroughly delighted clients that adored their vacation home. You're certainly not trying to use everything, nor are you stopped from exploring the wider categories and going a bit wild with your design. Each challenge gives you a few key furniture items that you should consider mandatory, and then you get a wider selection of 'suggested' items that fit with the theme. Captured on Nintendo Switch (Docked)Ī key point is that this falls into the 'wholesome' category, in the sense that it's the taking part that counts. You can work on the outside area of each plot, though our rather basic instincts for design saw us ducking indoors relatively early to get on with the task at hand. You have a brief, pick a desired plot - with varied islands offering different landscapes and seasons - and then head over to get to work. Just like the 3DS 'original' that provided the foundations for this expansion, the focus is on working for clients to give them dream homes. ![]()
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